Left Alive falls flat on its face at nearly everything it attempts to do. The only way I could ever recommend Left Alive to anyone is at a steeply discounted price or for those of you interested in simply witnessing this level of awfulness in person. Left Alive even has some nice ideas (like being able to see a heat map of sorts where other players have died), but that’s honestly about it. There are some tense sections of sneaking to be had that scratched that Metal Gear itch I long for, but even those were ruined by your AI companion spouting “caution: the enemy approaching” every single time an enemy is nearby (which as you can imagine, gets old quick). It’s one of the main reasons why I took so long to even finish my review for this game, as I was constantly stuck in the loop of making and losing progress, ultimately resulting in me losing my patience and playing something better ( Devil May Cry 5). So, in most cases, if I needed to get past a group of enemies without detection, I’d simply keep chucking molotovs at them (while behind something) until they burned to death.Ĭombine this with the fact that Left Alive also has very few checkpoints and manual saving locations and you’ll quickly become infuriated like I was after losing upwards of 20 minutes of progress thanks to cheap deaths or bullshit AI. Unfortunately, they’re hardly a stealthy option because it takes numerous hits to down an enemy with them. Unlike in games such as Metal Gear Solid that has you utilizing CQC or a variety of stealthy weapons, Left Alive requires you to locate and wield melee weapons such as pipes, shovels, and sledgehammers. On that note there’s little in the way of quiet options for dealing with enemies outside of simply avoiding them.
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